
Enlisted, the World War II shooter from Darkflow Software and Gaijin Entertainment where you run a whole squad instead of one soldier, is holding the live service rhythm that has kept it going: fresh missions folded into existing campaigns, backed by a steady stream of maintenance patches. Recent updates have added missions across several campaigns while smaller passes clean up long standing quirks, including one that dealt with puddles floating in mid air.
Nothing here is going to headline a showcase, but it is the upkeep a persistent multiplayer shooter lives or dies on. In a game where you control a full squad of soldiers run by AI rather than a single trooper, keeping the map rotation fresh matters as much as any marquee feature.
More Ways to Fight in Campaigns You Already Own
The recent additions expand mission variety inside campaigns players already have, instead of walling new content behind a separate purchase. That keeps activity spread across the game's WWII settings and gives squads new objectives and layouts to learn without splitting the player base.
Enlisted's campaigns cover the major fronts of the war, from the Pacific with its island landings and jungle fighting to the European battlefields the game launched with. Adding missions to those campaigns simply widens the pool of what you can queue into on a given night.
The Squad System Is Still the Hook
What still separates Enlisted from every other WWII shooter is the core idea: you command a squad, not a lone soldier. Go down in a fight and you take over the next member of your unit, which turns firefights into a rolling contest of attrition instead of a one life gamble.
Here is what the current live service push is built on:
- New missions added across multiple existing campaigns.
- Bug fixes and polish aimed at visual and gameplay glitches.
- Squad combat where each downed soldier hands control to the next.
- Free to play access on PC and consoles, funded by optional purchases.
The Patch Notes Are the Point
The less glamorous half of Enlisted's recent run is stability work. Patch after patch, the team has been chipping away at bugs, and the floating puddle fix is a tidy example of the small visible corrections that stack up over time. In a live shooter that grind is not filler. It is what stops returning players from bouncing off annoyances nobody should still be hitting.
Gaijin has long paired big content drops with quieter cleanup passes, and Enlisted follows the same playbook. The result is a game that rarely stands still even when there is nothing marquee on the calendar.
The Takeaway
Enlisted right now is steady rather than spectacular. New missions keep its campaigns feeling alive, and the ongoing fix work keeps the edges from fraying. If you are already deep in its squad driven take on WWII combat, there is more to play and fewer rough spots to trip over. If you are new, the free to play entry point and the growing mission list make this as good a moment as any to enlist.






