6.4/ 10

Verdict

A deep, gorgeous collection RPG buried under the most aggressive monetization in its peer group. It rewards patience and discipline, and it punishes everyone else.

RAID: Shadow Legends gameplay screenshot showing a turn-based combat scene
RAID: Shadow Legends on Steam (store CDN)

Few mobile games carry a reputation like RAID: Shadow Legends. An advertising blitz turned it into a punchline before most people ever opened it, which makes it easy to wave off and easy to miss what is sitting under all the memes: one of the more mechanically serious gacha RPGs anyone is making. Plarium runs it on mobile and PC as a turn based collection RPG, and I sat down with it properly to answer one question. Is the game any good on its own terms? Yes, and there is an asterisk the size of a house.

Nothing else in this genre looks this good

Start with the part that catches people off guard. RAID looks fantastic. The 3D champion models and skill animations lead the genre by a visible margin, and in 2026 nothing in this space is really close. Landing a big multi hit ultimate has a weight and a spectacle most turn based gacha games never manage. On PC, whether through Steam or Plarium Play, it runs as a proper native client rather than an emulator wearing a costume, and it stays smooth.

That polish reaches the systems too. This is a real team building game. Champions have distinct roles, affinities and skills that lock together in ways worth thinking about, and the harder content wants the right composition rather than just your strongest cards. It is, genuinely, one of the deepest gacha RPGs you can play.

The depth comes with a treadmill

That depth cuts both ways. RAID is as grindy as it is deep. Progression means farming stages for gear, then farming more to level and enhance that gear, then farming still more to feed champion ascension and skill upgrades. The systems stacked on top of systems, arena, clan bosses, dungeons, factions, faction wars and rotating events, give committed players an enormous amount to chew on. They also mean the game wants a serious, sustained chunk of your week.

For the right player that long arc of steady improvement is the entire appeal, and a team you built and tuned over months genuinely feels like yours. If repetitive farming grates on you, or energy systems and timers make you want to close the app, this is where RAID loses you and it loses you fast. There is no gentle version of this game. The grind is the game.

Monetization: here the mocking is fair

This is where the criticism lands and I am not going to soften it. Of the major gacha RPGs, RAID is the most aggressive on monetization, full stop. Offers, bundles and pop ups come at you constantly, and the pressure to spend is welded into the daily loop. PvP arena is where it bites hardest. There is a clear pay to win tilt, deeper wallets assemble stronger rosters faster, and free players face a steep patient climb just to stay competitive.

Credit where it is due. A disciplined free player can get a long way on time and knowledge, and the sheer volume of content means you are never short of things to do without paying. But go in with your guard up. If the constant nudging toward the store bothers you, it will stain everything around it, and it is the single biggest reason I cannot score this any higher than the underlying game deserves.

So who is this for?

RAID is for the patient optimizer, the player who likes long progression, tinkering with team compositions, and slowly assembling a roster nobody can touch. If that is you, and you can hold the line on spending, there is a rich, great looking game here with years of content and the best combat presentation in the genre.

It is not for anyone who hates grind, energy timers, or being sold to on every screen, and it is not for competitive players who refuse to accept that spenders hold a real edge in PvP. That friction shows up immediately, and pushing through it never gets pleasant.

The verdict

RAID: Shadow Legends is a much better game than its reputation says, and a much harder one to recommend than its quality says. The visuals lead the genre, the team building has real depth, and the PC client is excellent. All of it sits inside the most aggressive monetization in its peer group and a grind that never lets up. For a disciplined, patient player this is one of the deepest gacha RPGs going. For everyone else, the spending pressure and the treadmill win before the game does.

Score: 6.4 / 10. A gorgeous, deep collection RPG held back by grind and the hardest sell of the major gacha games. Great for the disciplined, exhausting for the rest.

Pros

  • Champion models and combat animations that lead the genre
  • Real depth in team building, gear and progression
  • A proper native PC client on Steam and Plarium Play
  • Enormous roster and years of content to chew through

Cons

  • The most aggressive monetization of the major gacha RPGs
  • Endless grind, energy timers and store offers on every screen
Sylvia, News and Reviews Author
Sylvia
Reviews writer

Sylvia writes reviews for PerfoGames. She plays what she covers, then says plainly what felt great and what wasted her evening. Edited by Lucas.