7.2/ 10

Verdict

A military vehicle simulator nothing else matches for depth or breadth, permanently undercut by a free to play economy that keeps getting tighter.

War Thunder cover art featuring military vehicles
War Thunder on Wikipedia

War Thunder is the rare game I want to push on people and warn them off in the same breath. There is barely any competition for the title of most comprehensive military vehicle sandbox ever made, covering air, ground and naval combat across a century of hardware. It is also one of the most relentlessly monetized free to play games anywhere, and its own community has review bombed it into the floor more than once to force changes to the economy. Both of those are true, and an honest review has to carry them together.

With something like 95 million registered accounts and Steam peaks casually clearing 125,000 concurrent players, this is the busiest free military sandbox on the planet. That scale is earned. When War Thunder is working, nothing else in the genre gives you the same rush. When it is not, it feels like a second job that keeps quietly raising the cost of showing up.

Air, ground and sea, all of it taken seriously

The combat is the heart of this and it is superb. Dogfight in a Spitfire, push a Tiger through a wrecked town, captain a destroyer in a naval scrap, and every one of those is modeled with a seriousness bordering on obsessive. Bullet penetration, module damage, engine performance, flight physics. This is a simulator in an arcade coat, and you set how much realism you want across Arcade, Realistic and Simulator battle modes.

That flexibility is one of its smartest decisions. Arcade is fast and easy to pick up, Realistic wants actual skill and knowledge, and Simulator pulls the aids away entirely for the people who live here. The learning curve is steep and the depth behind it is real. Knowing how to angle your armor, how to keep energy in a climb, or how a specific gun behaves turns a match into a knowledge contest as much as a reflex one. I have hundreds of hours across these modes and I am still learning things.

The roster is the other pillar and it is staggering. Ten sprawling tech trees, dozens of nations, and a museum's worth of carefully recreated machines. If you have even a passing love of military history, scrolling the trees is a pleasure on its own. No other game hands you this much iconic hardware at this level of fidelity and then lets you take it into a fight.

Bottomless content, locked behind the grind

Here is where the mood turns. War Thunder's content has no floor, and reaching it is the whole problem. Every match pays out research points and Silver Lions, and you spend those unlocking and maintaining vehicles. In the early tiers that is fine, even satisfying, a steady sense of getting somewhere. At higher battle ratings the numbers get absurd and the currency slows to a drip unless you pay.

The community complaint is old and it is not imaginary. Repair costs have climbed over the years while research and currency gains have been trimmed, so a premium account, once the comfortable middle ground, no longer covers it. Moving smoothly means being nudged toward premium vehicles for each nation, and the top of the tech tree feels built to be reached with a wallet or an inhuman tolerance for repetition.

This has boiled over in public more than once. Players review bombed the game to overwhelmingly negative to force the developers to deal with economy changes, and a 2025 auction feature drew a fresh round of accusations that the design is predatory. Gaijin does answer these revolts and walks back the worst of it, but the cycle wears you out: push the economy, absorb the backlash, retreat a little, repeat. That is the rhythm of War Thunder as a live service.

It runs beautifully, and it still wants your money

Technically this thing is a marvel of ongoing engineering. It runs on PC, PlayStation and Xbox with cross play, scales from modest rigs to serious setups, and looks striking at higher settings, with beautifully rendered vehicles and environments that come apart. A separate War Thunder Mobile release carries the ecosystem onto iOS and Android. The Dagor engine handles the simulation load impressively and updates keep arriving.

The monetization is the wound that never closes. It is technically fair in that skill matters and nothing is strictly locked behind a paywall, but the economy is tuned to make the free path grueling enough that spending stops feeling like a choice and starts feeling like a release valve. Premium vehicles, premium accounts and battle passes all sell you time and convenience, and the pressure to buy rises exactly as your patience drops. Free to play is accurate on the label. Free to enjoy at the high end is not.

So who is this for?

War Thunder is for the military history obsessive and for anyone curious about sims who wants depth nothing else offers, and who is either ready to put in serious hours or comfortable spending to smooth the road. If the fantasy of flying real hardware with real physics does it for you, nothing else is close, and the early and mid tiers are dozens of hours of genuine fun that cost you nothing.

It is not for someone who wants a level, low friction free game, and it is not for anyone who will be ground down by a progression system that treats your time as leverage. Go in with your eyes open, enjoy the sandbox, and set your own limits before the economy sets them for you.

The verdict

War Thunder is a titanic achievement and a cautionary tale in one package: the finest military vehicle simulator ever built, chained to one of the most aggressive economies in free to play gaming. The combat is sublime, the roster is unmatched, and the grind is one you feel in your bones. I love flying and driving in it. I resent how hard it works to make me pay for the privilege. That contradiction is the whole game in a sentence.

Score: 7.2 / 10. A phenomenal sandbox you will adore, wrapped around an economy you will fight.

Pros

  • An enormous, carefully modeled roster of air, ground and naval vehicles
  • Combat depth and realism nothing else in the genre matches
  • A huge player base and play across platforms keep matches full

Cons

  • The grind at high tiers is punishing without spending
  • Repair costs and economy changes keep enraging the community
  • Creeping monetization makes the word free ring hollow
Sylvia, News and Reviews Author
Sylvia
Reviews writer

Sylvia writes reviews for PerfoGames. She plays what she covers, then says plainly what felt great and what wasted her evening. Edited by Lucas.