
RAID: Shadow Legends is a turn based hero collector RPG hiding a genuinely deep gear and team building system behind its famously loud marketing. You summon Champions, kit them out with artifacts, and build teams to clear the Campaign, the Dungeons, the Arena and the elemental Keeps. The depth is real. So is the beginner grind. This guide gets you past the two things that stall new players hardest: not knowing which Champions to keep, and not understanding how gear works.
Champions: Keep the Right Ones, Forget Rarity Snobbery
You will summon a pile of Champions, and RAID files them by affinity (Magic, Force, Spirit and Void) and role (Attack, Defense, HP, Support). The rookie instinct is to level every Legendary and sell the rest. Do not. Some of your best early workhorses are Rare tier, the blue ones.
Champions worth building when you are starting out:
- Kael (Dark Elf starter), a strong early area damage dealer whose poison kit carries you through most of the Campaign. If he shows up as a starter option, take him.
- Warmaiden (Rare), whose area defense down is one of the most valuable early skills in the game. Bosses fold once their defense is stripped.
- Apothecary (Rare), a turn meter boost plus healing. She is the speed support glue that fits into an absurd number of teams.
- Coldheart (if she shows up), an elite crowd control and damage Champion who stays useful for a very long time.
The lesson: build for utility, not rarity. A Rare with defense down, a healer and a speed booster clears more content than four Legendaries you never geared. Put your resources into a core team of four or five instead of sprinkling XP and gear across the whole roster.
Artifacts Are the Actual Game
Gear is where the depth lives, and it is what separates players who keep progressing from players who plateau. Artifacts come in sets, and equipping a full set grants a bonus. The sets to know early:
- Speed Set, which raises SPD. Speed may be the most important stat in the game, because acting first and acting often is how fights get won.
- Life and Health Sets, bulk for the Champions who need to survive.
- Offense, Critical Rate and Critical Damage Sets, reserved for your damage dealers.
The stats that matter most when you are new, roughly in order:
- Speed (SPD), because turn order decides fights. Build your supports and control Champions fast.
- Accuracy (ACC), because debuffs like defense down and poison simply fail on resistant enemies when your ACC is too low. Skimping here is one of the top beginner mistakes.
- Critical Rate and Critical Damage, for damage dealers and nobody else.
- Resistance (RES), which becomes important later to shrug off enemy debuffs.
Some habits that keep your gearing clean:
- Match gear to role. Speed and Accuracy on supports, Crit and Offense on attackers, HP and Defense on tanks.
- Stop pouring upgrade materials into gray and green gear. Upgrade blue (Rare) and above only, and only when the main stat and substats are actually useful.
- Farm the Campaign on repeat (stage 3 of Brutal chapter 12 is the classic spot) to level food Champions and pull in gear early.
The Early Progression Path
RAID throws a dozen game modes at you at once, and diving into the wrong one burns energy you cannot spare. Work through them in order:
- Clear the Campaign. It unlocks systems, hands you Champions and gear, and lays your account foundation. Farm it for XP fodder while you are there.
- Do the Daily Quests and Progress Missions. They pay out summons, energy refills and resources, which makes them the most efficient use of your early time by a wide margin.
- Start Dungeons early, even underleveled. Focus on Spider's Den for gear upgrade materials and Dragon's Lair for gear, then push both deeper as your team firms up.
- Run Faction Wars once it unlocks. It is a slow but steady source of a powerful gear stash your whole account uses.
- Touch Arena for the free daily rewards, but do not sink your life into it this early.
Spend energy where it compounds: Campaign for the foundation, then Dungeons for the gear that unlocks everything after it.
Summoning: Sit on Your Shards
Summoning here is generous with low tier shards and tight with the good ones. A few rules:
- Bank your Sacred and Void shards for events with better rates or guaranteed pulls. Do not open them the second they land.
- Do not chase Legendaries to make progress. A properly geared team of the Champions listed above clears the whole early and mid game.
- Keep duplicates of the key Rares. You will want several copies of workhorses like Warmaiden spread across different teams.
Your First Week, In Order
- Build a core team around one damage dealer, one defense down Champion like Warmaiden, and a healer or speed support like Apothecary.
- Learn the artifact sets and put Speed and Accuracy on your supports.
- Farm the Campaign for XP fodder and clear it for the unlocks.
- Start Spider's Den and Dragon's Lair for upgrade materials and gear.
- Clear Daily Quests and Progress Missions every single day.
- Hold your best shards until a good event shows up.
The Bottom Line
RAID: Shadow Legends runs deeper than the ads let on, and the people who actually enjoy it are the ones who engage with the gear system instead of chasing shiny Legendaries. Build a small core team around utility, learn to slot artifacts for Speed and Accuracy, and grind the Campaign and early Dungeons in a sensible order. Do that and the mid game, with its tougher Dungeons, Clan Boss and Arena, turns into a satisfying long haul RPG rather than a wall with a price tag on it.






